Assistant Professor
Institute for the Wireless Internet of Things
Department of Electrical and Computer Engineering
Northeastern University
Office: 650D EXP
Address: 360 Huntington Ave, Boston, MA 02115
Email: m.dasari@@northeastern.edu
Research Interests: Immersive Media, Augmented and Virtual Reality (XR) Systems, Computer Networks, Wireless Communications, Mobile and Wearable Computing
Fumos: Neural Compression and Progressive Refinement for Continuous Point Cloud Video Streaming
Junhua Liu, Zhicheng Liang, Mallesham Dasari, Fangxin Wang
IEEE VR 2024 (Conference on Virtual Reality and 3D User Interfaces) - selected to appear in IEEE Transactions on Visualization and Computer Graphics (TVCG)
Paper
Video
StageAR: Markerless Mobile Phone Localization for AR in Live Events
Tao Jin, Shengxi Wu, Patrick Apicharttrisorn, Mallesham Dasari, Anthony Rowe
IEEE VR 2024 (Conference on Virtual Reality and 3D User Interfaces)
Paper
Teaser
MeshReduce: Scalable and Bandwidth Efficient Scene Capture for 3D Telepresence
Tao Jin, Mallesham Dasari, Connor Smith, Patrick Apicharttrisorn, Anthony Rowe, Srinivasan Seshan
IEEE VR 2024 (Conference on Virtual Reality and 3D User Interfaces)
Paper
Teaser
Scaling VR Video Conferencing
Mallesham Dasari, Edward Lu, Michael W. Farb, Nuno Pereira, Ivan Liang, Anthony Rowe
IEEE VR 2023 (Conference on Virtual Reality and 3D User Interfaces)
Paper
Slides
Code
Teaser
RenderFusion: Balancing Local and Remote Rendering for Interactive 3D Scenes
Edward Lu, Sagar Bharadwaj, Mallesham Dasari, Connor Smith, Anthony Rowe, Srinivasan Seshan
IEEE ISMAR 2023 (Conference on Augmented and Mixed Reality)
Paper
Slides
Code
Teaser
RoVaR: Robust Multi-agent Tracking through Dual-layer Diversity in Visual and RF Sensing
Mallesham Dasari, Ramanujan Seshadri, Karthikeyan Sundaresan, Samir R. Das
ACM IMWUT/UbiComp 2023 (Conference on Interactive, Mobile, Wearable and Ubiquitous Technologies)
Paper
Data
AR Game Stay tuned for more artifacts!
Hyper-local Conversational Agents for Serving Spatio-temporal Events of a Neighbourhood
Utku Gunay Acer, Marc Van Den Broeck, Chulhong Min, Mallesham Dasari, Fahim Kawsar
ACM IMWUT/UbiComp 2022 (Conference on Interactive, Mobile, Wearable and Ubiquitous Technologies)
Paper
Swift: Adaptive Video Streaming with Layered Neural Codecs
Mallesham Dasari, Kumara Kahatapitiya, Samir R. Das, Aruna Balasubramanian, Dimitris Samaras
USENIX NSDI 2022 (Conference on Networked Systems Design and Implementation)
Paper
Slides
Code
Video
Cyclops: An FSO-based Wireless Link for VR Headsets
Himanshu Gupta, Max Curran, Jon Longtin, Torin Rockwell, Kai Zheng, Mallesham Dasari
ACM SIGCOMM 2022 (Conference on Data Communications)
Paper
PARSEC: Streaming 360-Degree Videos Using Super-Resolution
Mallesham Dasari, Arani Bhattacharya, Santiago Vargas, Pranjal Sahu, Aruna Balasubramanian, Samir R. Das
IEEE INFOCOM 2020 (Conference on Computer Communications)
Paper
Slides
Code
Video
Impact of Device Performance on Mobile Internet QoE
Mallesham Dasari, Santiago Vargas, Arani Bhattacharya, Aruna Balasubramanian, Samir R. Das, and Michael Ferdman
ACM IMC 2018 (Conference on Internet Measurements)
Paper
Slides
Data
Video
A full list of papers can be found here!
The Internet has seen a remarkable change in long distance communication in terms of voice and video calls in just three decades. However, despite the past advances, today's applications (e.g., Zoom/FaceTime) still lack the essential subtleties of ``Telepresence'' i.e., everyday face-to-face co-located communication with realistic eye contact, body language, and physical presence in a virtual space. While the concept has been around for decades, only recent advances in high performance graphics hardware, better depth sensing technology, and faster software pipelines have made it possible to consider practical real-time 3D telepresence systems. This project investigates several research questions— 1) How to capture and digitize a 3D scene with low latency and practical bitrates to stream on the Internet in real-time? 2) Can the traditional 2D content distribution strategies work well for 3D streaming? 3) How to render high quality 3D content on constrained AR/VR headsets? 4) What kind of 3D applications can we envision to bring the everyday serendipity virtually?
Video compression plays a central role for Internet video applications in reducing the network bandwidth requirement. Traditional algorithm-driven compression methods have served well to realize today's Internet video applications with an acceptable user experience. However, emerging 4K/8K/360-Degree video streaming, and AR/VR applications require orders of magnitude more bandwidth than today's applications. The monolithic, application-unware nature of the current generation compression algorithms is not scalable to realize such nearfuture applications over the Internet. This project explores data-driven techniques to significantly change the landscape of the source compression algorithms and improve the experience of next-generation video applications.
The interactive and immersive applications such as Augmented Reality (AR) and Virtual Reality (VR) have significant potential for various tasks like industrial training, collaborative robotics, remote operation, etc. A key challenge to deliver these applications is to provide accurate and robust tracking of multiple agents (humans and robots) involved in every-day, challenging environments. Current AR/VR solutions rely on visual tracking algorithms (e.g., SLAM/Odometry) that are highly sensitive to environment (e.g., lighting conditions). This project explores augmenting the RF-positioning (e.g., WiFi/UWB) to improve the tracking in terms of accuracy (< 1cm level), robustness (with diverse environmental conditions), and scalability across multiple agents. The key challenges here are how to leverage two completely different modalities to complement with each other with little or no infrastructure support.
This is an interdisciplinary course covering the following topics from emerging multimedia, computer networks, vision and graphics. In addition to the regular lectures, the class will also have experiential sessions with a vareity of state-of-the-art XR headsets in the market.
This class is about fundamental principles of wireless and mobile networking. Some of the topics that we will cover are the following:
I am hiring research assistants at multiple levels including graduate and undergraduate students. If you are interested in working at the intersection of computer systems, networks, vision and graphics with a key focus on building XR systems, please reach out. See more details below.
I am also actively seeking industry and academic collaborations. Our institute for the Wireless Internet of Things and the ECE department at Northeastern University, has several experimental facilities such as FCC Innovation Zone, Colosseum the world's largest wireless emulation testbed, and many others. Checkout our innovative industry paternship program here!
My research has been generously supported by the following institutions!
In the past, I have worked with and mentored by the following rockstars in my field of research.